![]() ![]() The following releases of 3ds Max are supported: UDK Users can find the necessary plugins in the following location of the UDK installation: ![]() For source code, Unreal Technology licensees can check the official FTP site or source control. For licensees, if you absolutely can't wait, you can ask a programmer on your team to update the plugin based on the source, as most code changes should be straightforward. Check this page regularly as we will do our best to provide updated versions of the plugin for most major applications, as priorities allow. ase (.ase is implicitly supported by Max). The Maya and XSI plugins also provide tools to export static meshes to. psa, respectively) that the Unreal Editor can import. The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and.
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